

However, it does draw from the wearer's supply of Med-X, and thus the feature is useless if none are carried.

Unlike standard Med-X injections, this process carries no risk of addiction. Med-X will be dispensed every 2.5 (in-game) hours.

The prototype medic power armor has the ability to administer Med-X, which it will do if the wearer's health drops below 33% or if a limb's health drops below 25%.
