

The one specifically to ponify units for pony civs from certain mods is called, of course, Pony Units.


I've probably found the mod you alluded to. You just need one mod for that I can't remember what the name of the mod is exactly now The mod civs seem to have mixed abilities, that confuses the computer, so it doesn't know what kind of a strategy it is supposed to play The AI is always pretty lacking when it comes to mods since the mods are not really game approved (the game does not fully recognize them). I guess a pile of rubble is more appealing than nothing at all. The Mongols did manage to recapture the capitol, but the other enemy took it for themselves immediately afterwards. Also, my invasions weren't very heavily resisted despite them not at all being awestrikingly rapid blitzkrieg affairs, and they often just ignored units which were either close to destruction or the most threatening to the cities. I just played the game without any AI mods (I have no idea why it seems so few players use one), and after the Industrial Era I far exceeded every other player in every aspect. I think what the higher difficulty levels actually do are give them special resource bonuses, so they end up building units and buildings much more rapidly and thus make up for their poor selection processes. Their prioritizations and military tactics are especially poor.

However, as a playable nation, they are pretty balanced. Well, as an AI, I have noticed that they suck, yes. Anyone who has both expansions actually use these? If so, how well did they work, and were the civs overpowered? And, surprisingly, most had 4+ stars (I figured enough would have down-voted brony mods to make them 3-Star). However, there are actually a series of MLP mods, introducing several pony civilizations and their related special traits and units. I was surprised and disappointed there were no furry mods. Mods really do enhance the game if chosen properly (and there are so many: I've spent hours and hours merely selecting the best mods before even getting to playing it!), so I rely on them extensively. Those of you who have played the game likely are aware it and Steam very much facilitate player-made mods (those of you who are unaware, a 'mod', or modification, is an addition and/or change to the game new buildings, tweaked game mechanics/rules, etc). Recently I've been fixated on the grand strategy game Civilization 5, trying my best to play it and pretend I'm the next Alexander the Great in between various projects.
